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于起峰,用英文介绍江西明月山的地理位置和它的特色十万火急啊亲们

来源:整理 时间:2022-05-16 12:47:50 编辑:教育管理 手机版

1,用英文介绍江西明月山的地理位置和它的特色十万火急啊亲们

可以私聊我~

用英文介绍江西明月山的地理位置和它的特色十万火急啊亲们

2,山东省桓台县起风镇鱼二村4组62号用英文怎样翻译

62 #, Row 4,Yuer Villiage,QIfeng Town,Hengfeng County,Shandong Province

山东省桓台县起风镇鱼二村4组62号用英文怎样翻译

3,七月两个字的拼音

七月拼音: [qī yuè] 七月_百度汉语 [释义] 《诗·豳风》中的一首。反映 西周 农奴终年辛劳而不得温饱的苦况。全诗八章八十八句,为《国风》中第一长篇。 南朝 齐 王融 《永明十一年策秀才..
qifeng

七月两个字的拼音

4,三清山的英文介绍

Shangrao Sanqingshan Mountain is located in north-eastern part of Jiangxi Province. Yu-Jing Feng peak 1816.9 meters above sea level, one state-level key scenic spots. By Yu-Jing,yuxu, Yuhua sambongjunba, like Taoism Yuqing, the supernatant, the highest God Taiqing three peak named after sitting out. King mustyoushigoddess of spring, such as python out of the mountains. Write from the sense of temperature, pleasant scenery. Tour can be like a cable car ride
不懂~~

5,如何用cc实现dos中dir 功能

Windows下 查查 FindFirstFile FindNextFile 的用法 下面的程序简单的列出当前目录下的所有文件。 #include <windows.h> #include <iostream> using namespace std; int main(int argc,char *argv[]) { WIN32_FIND_DATA fd; HANDLE h; h=FindFirstFile("*.*",&fd); do { cout<<fd.cFileName<<endl; }while(FindNextFile(h,&fd)); } 请参阅WIN32_FIND_DATA这一数据结构的属性获得更多的信息。
是不是想在C++里编程实现DIR功能,这样的话,你需要写一个函数来处理,需要用到枚举文件夹及文件的API,具体的API名称不太记得了,我在网吧。好像是Enum开头的API函数,你查一下MSDN就清楚了。
#include <windows.h> #include <stdio.h> int main(int argc, char ** argv)
system("dir"); 不用不会..
楼上强

6,麻烦帮忙编一下五分钟左右的英语的介绍北京景点的小演讲稿 搜狗

英语话剧剧本:四人英语话剧剧本-the rolling orange 时间你可以自由控制 适合4人的话剧剧本,四人英语话剧剧本the rolling orange讲述桔子的故事。一天早上,桔子一家醒来,发现人们开着卡车,搬着梯子,来摘桔子了,快来看看他们的命运如何吧。 人物 tom: father orange klye: mother orange wallis: older sister orange jessie: little brother orange characters father orange: he is a middle-aged, considerate, and thoughtful man. mother orange: she is a younger and more youthful woman than father. she is also very optimistic. older sister orange: she is young , energetic, and competitive . little brother orange: he is the youngest and, therefore, a little spoiled. scene i 场景一:果园 one morning in an orange orchard. (today is a sunny day . an orange family is discussing nervously about something on an orange tree in an orchard. ) father: i was awakened early this morning by the sound of trucks in the field (yawning). mother: well, it wasn’t the first time to be like this. sister: a whole bunch of strange men was brought in by trucks. brother: that really scared me. they got out and started to climb up ladders. sister: (afraid suddenly) oh! my friends were grabbed and put into large bags. i could hear them yell for help. father: hey! we shouldn’t look at them; otherwise, they’ll notice us. mother: but it’s useless. sister: oh, god! we’re discovered! brother: oh! we’re being grabbed and pulled from our branches. what will we do for food and water? sister: it will be so uncomfortable going to town in that bag with a lot of strangers. mother: well, we’ll just have to do our best. father: yeah! scene ii on a fruit stand. (after having been on the road in a bag for half an hour, they are placed on a fruit stand. ) sister: gee! this place is so cold and desolate. i wish we had our friends here on this stand (looks at the opposite fruit stall). brother: i tried to make friends with these people on our way here, but everyone looked pretty uncomfortable and scared. (suddenly) sister: oh! mother! how could they do that? mother: what are you talking about? brother: i know what she’s talking about (brother turns to look). father: what did you see? sister: my friends were cut up and eaten. how could they do that? i’m so scared. father: now, children, be calm. mother: sh~ someone’s coming. father: try to be quiet. sister: i don’t want to be taken away. brother: oh! my friend’s being taken away. sister: your friend looks so fat. mother: if we look sour, maybe we won’t be taken away. brother: that’s a bright idea. but how could we look sour? mother: now, children, stop being scared and calm down. father: oh! no! i’m being looked at. mother: i told you not to eat so much. now you look so fat and juicy. (father is being taken away.) brother: oh, no, dad! father: (sadly) good bye, children. sister: oh! dad’s being put into the basket and taken away. mother: oh, no! brother: stop that. our father can’t be taken away. mother: look, he’s being bagged and put into a cart. sister: hey! the cart’s wheels are going out of the store. brother: a car’s pulling up. mother: oh, no! his bag is being picked up. sister: but it’s breaking. and dad’s falling out. brother: dad’s rolling away. all: (jumping up and down cheering) roll! roll! he’s getting away. sister & brother: yip! yip! hurray for dad! mother: oh! thank god.

7,用CC编写迷宫用A算法

#include "stdafx.h" #include using namespace std; //定义常数 const int rows = 8,cols = 8; //声明全局变量 HINSTANCE hInst; HBITMAP ball; HDC hdc,mdc,bufdc; HWND hWnd; DWORD tPre,tNow; char *str;//记录目前搜索状态的字符串指针 int nowPos,prePos; bool find;//声明一个布尔变量,以记录是否找到迷宫出口 stack path;//建立一个整型堆栈path int mapIndex[rows*cols] = { 0,2,0,0,0,0,0,0, 0,1,0,1,1,1,1,0, 0,1,0,1,0,1,1,0, 0,1,0,0,0,1,1,0, 0,1,1,1,1,1,1,0, 0,1,0,0,0,0,1,0, 0,0,1,1,1,1,1,0, 0,0,0,0,0,0,3,0 }; int record[rows*cols]; ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); void MyPaint(HDC hdc); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; MyRegisterClass(hInstance); if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } while( msg.message!=WM_QUIT ) { if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { tNow = GetTickCount(); if(tNow-tPre >= 100) MyPaint(hdc); } } return msg.wParam; } ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = NULL; wcex.hCursor = NULL; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = "canvas"; wcex.hIconSm = NULL; return RegisterClassEx(&wcex); } //***************************************** // 1.迷宫拼接地图 // 2.设定小球在迷宫入口处 // 3.按照mapIndex设定record数组的初始内容 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HBITMAP bmp; hInst = hInstance; hWnd = CreateWindow("canvas", "迷宫" , WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } MoveWindow(hWnd,10,10,430,450,true); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); hdc = GetDC(hWnd); mdc = CreateCompatibleDC(hdc); bufdc = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc,cols*50,rows*50); SelectObject(mdc,bmp); HBITMAP tile; int rowNum,colNum; int i,x,y; //加载位图 tile = (HBITMAP)LoadImage(NULL,"tile.bmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE); ball = (HBITMAP)LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE); for (i=0;i { record[i] = mapIndex[i]; rowNum = i / cols; //求列编号 colNum = i % cols; //求行编号 x = colNum * 50; //求贴图X坐标 y = rowNum * 50; //求贴图Y坐标 SelectObject(bufdc,tile); if(!mapIndex[i]) //如果是0,就贴墙 BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY); else //通道 { if(mapIndex[i] == 2) //找到迷宫出口 { nowPos = i; path.push(i); record[i] = 0; } BitBlt(mdc,x,y,50,50,bufdc,0,0,WHITENESS);//WHITENESS 白色50*50的方块 } } prePos = cols * rows + 1; MyPaint(hdc); return TRUE; } //************************************* // 搜寻可行走路径及小球移动贴图 void MyPaint(HDC hdc) { int rowNum,colNum; int x,y; int up,down,left,right; //清除上次贴图 rowNum = prePos / cols; colNum = prePos % cols; x = colNum * 50; y = rowNum * 50; SelectObject(bufdc,ball); BitBlt(mdc,x,y,50,50,bufdc,0,0, WHITENESS); //贴小球 rowNum = nowPos / cols; colNum = nowPos % cols; x = colNum * 50; y = rowNum * 50; SelectObject(bufdc,ball); BitBlt(mdc,x,y,50,50,bufdc,0,0, SRCCOPY); if(!find) { str = "搜寻出口中..."; up = nowPos - cols; down = nowPos + cols; left = nowPos - 1; right = nowPos + 1; if(up>=0 && record[up]) //往上走 { path.push(up); record[up] = 0; prePos = nowPos; nowPos = up; if(mapIndex[nowPos] == 3) //找到出口 find = true; } else if(down<=cols*rows-1 && record[down]) //下 { path.push(down); record[down] = 0; prePos = nowPos; nowPos = down; if(mapIndex[nowPos] == 3) find = true; } else if(left>=rowNum*cols && record[left]) //左 { path.push(left); record[left] = 0; prePos = nowPos; nowPos = left; if(mapIndex[nowPos] == 3) find = true; } else if(right<=(rowNum+1)*cols-1 && record[right]) //右 { path.push(right); record[right] = 0; prePos = nowPos; nowPos = right; if(mapIndex[nowPos] == 3) find = true; } else //无 { if(path.size() <= 1) //回到入口 str = "迷宫没有出口..."; else { path.pop(); prePos = nowPos; nowPos = path.top(); } } } else { str = "找到出口了!"; } TextOut(mdc,0,0,str,strlen(str)); BitBlt(hdc,10,10,cols*50,rows*50,mdc,0,0,SRCCOPY); tPre = GetTickCount(); } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_KEYDOWN: if(wParam==VK_ESCAPE) PostQuitMessage(0); break; case WM_DESTROY: DeleteDC(mdc); DeleteDC(bufdc); DeleteObject(ball); ReleaseDC(hWnd,hdc); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }
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